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    Picaresque Roman Coming to Kickstarter August 24, 2021!

    Picaresque Roman Coming to Kickstarter August 24, 2021!

    We're thrilled to announce that we're bringing the English version of the hit Japanese tabletop role-playing game Picaresque Roman: A Requiem for Rogues to Kickstarter next month on August 24th!

    Picaresque Roman: A Requiem for Rogues is a rules-light, narrative-driven tabletop RPG from Japanese design studio Group SGR that features a streamlined 2d6 system, beautiful anime art, and a slew of unique and engaging gameplay mechanics.


    Picaresque Roman: A Requiem for Rogues is played with 4-5 people, as well as a gamemaster. Each person makes their own player character (PC) with a quick, streamlined system, then competes with each other in addition to the GM to earn the highest amount of "influence" each game. Over the course of a session, players can earn secret info that gives them a leg up on the other PCs, as well as make deals with or even steal from them. Regardless of whether or not you decide to help or hinder your fellow rogue, all that matters at the end of the day is who's got the most influence of the group, which means stealing from the sought-after "VIP" character who's under the GM's control each game and is often the focal point of the scenario or story.

    Do watch out though, because just to make things interesting, one of the players is secretly a traitor working for the VIP. If you can't figure out who it is before the end of the game, you might just find all your hard-earned influence gone—stolen by the traitor!


    Picaresque Roman: A Requiem for Rogues takes place in an area of Japan that isn't located on any map; an area simply called the City. The City is the nexus where crime, corruption, and power meet. It's got all sorts too, from hustlers to assassins to embezzlers, and more. Sure, it's got a domed sky, and that's a little weird, and the oldest and tallest building in the area is the Clock Tower with its hands stuck at 4:32, but there's just nowhere else like it, with its neon-lit streets filled with vice and temptation.


    The game features five core classes (called Main Gigs) that represent what the PCs do in the City. The five Main Gigs are Yakuza, Info Broker, Swindler, Heartbreaker, and Gambler. Each Main Gig comes with its own unique list of skills, as well as instructions on how to assign its stats.

    There are also Side Gigs to choose as well. These represent either what the PCs used to do before coming to the City, or what they still do as a side hustle. Side Gigs provide their own unique skill, as well as a boost to a single stat. With 21 Side Gigs in total, players can play their Heartbreaker any number of ways. Are they an idol, used to fame? A martial artist that can't help but draw eyes? Or maybe they're a cynical lawyer. It's all up to the player!


    Picaresque Roman: A Requiem for Rogues has been influenced by a number of popular video games and anime series. Franchises and shows such as Yakuza, Persona, Baccano!, and Black Lagoon can all be felt in the game's theme, visual tone, and gameplay approach.


    Picaresque Roman is in its fifth edition in Japan and is considered one of the most popular Japanese doujin (aka self-published) TRPGs on the market. Thus, we are beyond excited to help bring it to the West so that even more players get a chance to experience all it has to offer. For the book's English release, we worked with the original design team to add over a dozen new pieces of art (all from the latest edition's illustrator, Takamu) as well as a host of graphic design and layout elements. We are also presenting the game in hardcover form, providing two different variations, in addition to offering a slew of Kickstarter accessories and extras. The English version will retain the Japanese release's original 7.1" x 10.1" sizing in addition to its manga-style monochromatic presentation.


    You can view the campaign's sign-up page here.

    Embryo Machine Coming to Kickstarter February 2, 2021!

    Embryo Machine Coming to Kickstarter February 2, 2021!

    We’re so excited to announce that we will be bringing the English version of the hit Japanese mecha-based skirmish board game, Embryo Machine, to Kickstarter in February 2021! Embryo Machine is an anime-themed tabletop combat game for 2-6 players featuring mecha-based battles that unfold across modular boards and a combat system that utilizes a combination of card drafting, simultaneous action selection, and grid movement. Embryo Machine is one of the latest game from studio Cosaic, the design team behind classics like Shadow Hunters, Demon Worker, and Zombie Tower 3D.

    In Embryo Machine, up to six players engage in action-packed free-for-all or team-based showdowns making use of the game's grid battlefield and the cards with which they draft and equip their mechas. Players start each game by first choosing which mecha—called Embryo Machines, or "EMs" for short—they'd like to pilot, according to their playstyle, and then utilize a deck of cards unique to their EM that comprises all of their unit's equipment and attacks.

    Once players have their EMs set up, they then build the battlefield using the modular board that comes with the game. On the board are wide open fields, bottlenecks, stat-altering terrain, and various other obstacles to contend with. Players then position their EMs on the field using the two-sided custom standees, which feature each Embryos' art, and prepare to maneuver around the battlegrounds.

    Play in Embryo Machine is fast-paced, leaving little room for downtime. This quick-playing approach is accomplished through the use of the game's simultaneous action selection system wherein players reveal the movement of their EMs, as well as their actions, at the same time as one another. Having to predict your enemy's movement and incoming assaults are part of the complex yet seamless strategy of the game.

    Embryo Machine is a great game for both newcomers and veterans of the skirmish genre. Each Embryo Machine unit has a Basic version and an Advanced version—with the former being a more simplified, streamlined version while the latter is a more complex one—thus allowing for casual and competitive matches.

    This play pace lends itself well to the game's theme too, providing players with the feeling of piloting giant mecha at breakneck speeds across lush vistas, dodging attacks and firing off shots in quick succession; the type of action you might see in shows and games like Gundam, Evangelion, and Armored Core.

    Gun and Gun Coming to Kickstarter October 6, 2020!

    Gun and Gun Coming to Kickstarter October 6, 2020!

    It's with great excitement that we announce today that we will be bringing the English version of the hit Japanese expandable card game, Gun and Gun, to Kickstarter next month! Gun and Gun is a fast-playing battle card game for that sports action-packed one-versus-one duels, a distinct two-deck draft system, and gorgeous Japanese art that depicts a unique cyberpunk-infused post-apocalyptic world and a cast of anime girls who wield all manner of deadly futuristic firearms. Gun and Gun is the latest game from Japanese design studio Keepdry, the same team that brought you Core Connection: Rise of Atlantis and Core Connection: Titans Unleashed

    Gun and Gun is a "high-speed, double-gun" card game that utilizes both new and traditional battle card game mechanics. It employs an expandable card game model, so there's no need to purchase random boosters. What's most compelling about Gun and Gun though is its trademark two-deck card pool that players draft from each turn. At the beginning of the game, players choose a character (called "Gunners"), one of their three Gunner's associated Skill Cards, and then two guns with which to equip their chosen character. Both of these guns have their own separate deck of cards attached to them. Each turn, instead of pulling from a single deck, players have the option to pull from either of their two Gun Decks depending on the situation, the gun they want to use, and the play they want to make.

    Gun and Gun's two-deck system adds a layer of strategy simply not present in most traditional one-deck battle card games. This wrinkle in the time-honored formula changes how players approach the game, requiring them to re-conceptualize the competitive card game experience they've become so accustomed to over the decades. Moreover, through the implementation of its two-deck format, games fly by. This makes Gun and Gun a great option when you're either limited on time or want to get in as many matches as possible.

    Furthermore, Gun and Gun is an accessible game. Those who have never played a collectible/trading card game needn't be scared off here; the game's been designed not to overwhelm newcomers and instead get them right into the fun and right into learning the mechanics. Over time, of course, the depth of Gun and Gun's nuanced gameplay begins to show itself, ultimately making it a great experience for newcomers and genre-veterans alike.

    Wild Hunt Festival Coming to Kickstarter June 23, 2020!

    Wild Hunt Festival Coming to Kickstarter June 23, 2020!

    We're thrilled to announce that we will be bringing the English version of the hit JRPG board game, Kradia: Wild Hunt Festival, to Kickstarter later this month on June 23. It's Kickstarter pre-launch page is now live and can be seen here .

    From Chinese-Japanese design studio Liner Note, Kradia: Wild Hunt Festival is a fully cooperative card and dice boss-battle board game for 1-4 players featuring unique heroes, class-based combat, character progression, multiple modes of play, narrative text between battles, and whimsical anime-inspired art. Wild Hunt Festival can be played cooperatively or entirely solo.

    Kradia: Wild Hunt Festival is a JRPG-turned-board game set in the colorful world of Kradia. In the game, up to four players are tasked with forming a party of adventurers and combining their powers to defeat a series of bosses. As a cooperative fantasy-themed boss-battle game, players must synergize their abilities and employ effective combat strategies—via the utilization of items and their characters' unique job abilities—to defeat a series of bosses. Wild Hunt Festival is best described as part Monster Hunter, part Final Fantasy, and part Grandia in its gameplay design and visual presentation.

    Each character in Wild Hunt Festival has an assigned role, such as attacker, healer, or defender, and an associated job, such as Paladin, Geomancer, or Trobairitz. These characters possess their own combat statistics, strengths and weaknesses, as well as class-specific skills that all must be leveraged throughout each battle and in conjunction with one another to overcome the game's challenging monsters.

    There are 12 boss battles in total, each one offering their own tactics and unique skills. Every boss in Wild Hunt Festival feels different therefore requiring players to plan and execute their strategies accordingly.

    There are two modes of play in Wild Hunt Festival . Story Mode, which is the game's primary play mode, offers a campaign-like progression system where players start at level 1 and take on a series of bosses, leveling up between each fight. After each encounter, there's also narrative text that the group reads in order to learn more about the game's story, characters, and world. The second mode, Challenge Mode, is a no-frills variant of play that has players start at the level 4 (max level) and fight a single super-charged boss.

    Testament Now Live on Kickstarter!

    Testament Now Live on Kickstarter!

    February 18, 2020  – FOR IMMEDIATE RELEASE – LionWing Publishing is excited to announce that their latest tabletop game Testament is now live on Kickstarter. From Japanese publisher ManifestDestiny and designer ‘Kuro’—creator of Unicornus Knights, Ars Alchimia, and The Ravens of Thri SahashriTestament is a fully cooperative, card-based dungeon-crawler that features deep character customization, tactical battles, and tough boss fights. LionWing has partnered with Japanime Games to publish the English version of Testament for the Western market.

    Taking inspiration from MMORPGs, and in particular Final Fantasy XIVTestament’s core design is built around the “trinity” system found in such games, which emphasizes party combat roles like tanks, damage-dealers, and healers.

    In Testament, players team up and control individual heroes to battle through six stages, first fighting through smaller monsters and then facing off against a massive stage boss that mimics the complex “raids” for which MMORPGs are best known.

    Testament comprises six stages in total, with each one taking about an hour to complete and provides players with the ability to play single, one-off scenarios or string several together to create a campaign, with characters leveling-up after the completion of each stage. Testament supports up to four players but can be played entirely solo as well.

    The game will only be available through Kickstarter and Japanime Games' webstore (and at conventions), and will not be receiving a traditional retail release.