We're thrilled to announce that we will be bringing the English version of the hit JRPG board game, Kradia: Wild Hunt Festival, to Kickstarter later this month on June 23. It's Kickstarter pre-launch page is now live and can be seen here .
From Chinese-Japanese design studio Liner Note, Kradia: Wild Hunt Festival is a fully cooperative card and dice boss-battle board game for 1-4 players featuring unique heroes, class-based combat, character progression, multiple modes of play, narrative text between battles, and whimsical anime-inspired art. Wild Hunt Festival can be played cooperatively or entirely solo.
Kradia: Wild Hunt Festival is a JRPG-turned-board game set in the colorful world of Kradia. In the game, up to four players are tasked with forming a party of adventurers and combining their powers to defeat a series of bosses. As a cooperative fantasy-themed boss-battle game, players must synergize their abilities and employ effective combat strategies—via the utilization of items and their characters' unique job abilities—to defeat a series of bosses. Wild Hunt Festival is best described as part Monster Hunter, part Final Fantasy, and part Grandia in its gameplay design and visual presentation.
Each character in Wild Hunt Festival has an assigned role, such as attacker, healer, or defender, and an associated job, such as Paladin, Geomancer, or Trobairitz. These characters possess their own combat statistics, strengths and weaknesses, as well as class-specific skills that all must be leveraged throughout each battle and in conjunction with one another to overcome the game's challenging monsters.
There are 12 boss battles in total, each one offering their own tactics and unique skills. Every boss in Wild Hunt Festival feels different therefore requiring players to plan and execute their strategies accordingly.
There are two modes of play in Wild Hunt Festival . Story Mode, which is the game's primary play mode, offers a campaign-like progression system where players start at level 1 and take on a series of bosses, leveling up between each fight. After each encounter, there's also narrative text that the group reads in order to learn more about the game's story, characters, and world. The second mode, Challenge Mode, is a no-frills variant of play that has players start at the level 4 (max level) and fight a single super-charged boss.