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Factsheet

PUBLISHER:
LionWing Publishing,
based in
Cincinnati, Ohio

DEVELOPER:
MUYM,
based in
Tokyo, Japan

GENRE:
SRPG

PLATFORM:
Steam

PRICE:
$13.99

GAME LENGTH:
30 Hours

SYSTEM NEEDED:
Low end

INFLUENCES:
Final Fantasy Tactics
Ogre Battle
Vagrant Story
Fire Emblem

LAUNCH:
TBA

CURRENT PHASE:
Translation: 100%
Editing: 5%
QA: 0%

WEBSITES
SorceryTempest.com
LionWingPublishing.com

SOCIAL
@LWingPublishing (IG)
@LWingPublishing (TW)
/LWingPublishing (FB)
discord.gg/qGQamTW

Description

SHORT:
Sorcery Tempest is a Japanese strategy-roleplaying game where players do battle across hex-based arenas with human allies and captured monsters. Acquiring new skills, spells, and equipment, while also crafting weapons via items dropped from enemies in battle and allocating stat points upon leveling up, Sorcery Tempest is an SRPG rich with customization and gameplay depth.

LONG:

Sorcery Tempest stars Jasper Rubeus as its primary protagonist, a squire apprentice to the Royal Knighthood in the Garenan army. After being dispatched to investigate the death of the infamous and only living dragon Fafnir, Jasper and his accompanying comrades find a mysterious girl lying unconscious at the site of Fafnir's slaying. Upon taking the girl back to the nearby village of Routh, she reveals to the party that her name is Seraphina and that it was she who slayed the dragon, and did so by herself. It is there, in Routh, that Jasper encounters a Garenan knight with a sinister reputation named Raswald, who seeks for himself the "hero" that felled the massive wyvern. After trying to hide the girl from Raswald, she is eventually found and subsequently taken hostage by Raswald. Jasper and his allies give chase to Raswald across the kingdom of Jewel not realizing that they are about to be swept up in a plot that threatens the very balance of the world itself.

Sorcery Tempest is a strategy-RPG from Japanese design circle MUYM, written and directed by Tatsuya Morihiro of visual novel Kiss Bell fame. Sorcery Tempest utilizes a strategy battle system similar to those found in series like Fire Emblem and Disgaea that takes place on a hex-based battlefield divided into two halves. The player deploys their units of human allies and monsters they have captured along their journey onto their side of the arena while the enemy does the same on their half. Each hex on both sides is marked with a number from 1 to 20 with two special spaces marked "Even" and "Odd." If a player's unit is on a hex with a number that matches that of an enemy unit, they are able to attack that foe. Even and Odd hexes are able to attack any opposing unit that is on an even-numbered hex or an odd-numbered hex accordingly.

From combat, items are dropped that players can use to craft weapons while in town. Aside from these synthesises, Sorcery Tempest boasts over 100 spells to acquire, 200 pieces of gear to equip, and 300 skills to learn. This, couple with the ability to allocate each the stat points each unit gets upon leveling up, makes for truly customizable gaemplay that changes how players experience the combat of Sorcery Tempest.

Between battles, players are granted the opportunity to outfit party members with whatever equipment they have purchased, crafted, or obtain from combat. During this time, players are also free to distribute the aforementioned attribute points in order to forge a well-rounded team. Furthermore, when not engaged in combat, the story of Sorcery Tempestunfolds through visual novel-like dialogue scenes. These exchanges feature character portraits with a wide array of expressions, to convey the emotion of the game's many gripping and shocking moments, and a bevvy of hand-drawn backgrounds that further help immerse the player into the world of Sorcery Tempest. To complement this immersion is 100 sub-events and side-quests that flesh out the kingdom of Jewel, where the story takes place, and a XXX-track soundtrack that hits all the right notes, literally and figuratively, so as to ensure that each story beat and plot twist is truly unforgettable.

Sorcery Tempest harkens back to the golden era of SRPGs, taking gameplay, narrative, and tonal influence from titans like Final Fantasy Tactics, Tactics Ogre, and even Vagrant Story. It offers players a unique and exciting blend of combat, story, and customization, and can take up to 30 hours to see all of its content. As part of a genre that's often underepresented yet still beloved, Sorcery Tempest is sure to capture the hearts and imaginations of both genre veterans and newcomers alike.
 
 

 
 

Features

  • XXX characters to play as and over xxx monsters to capture and take into battle
  • 15 battlefields on which to do battle, each offering unique conditions and obstacles to keep encounters varied and engaging
  • Character and party customization through stat allotment upon leveling up
  • Countless weapons to create by synthesizing items acquired through battle
  • Over 100 magic spells to learn, 200 pieces of gear to equip, and 300 unique skills to take into battle
  • Learn more about the kingdom of Jewel through 100 sub-events and side-quests detailing the world of Sorcery Tempest
 

 
 

History

Sainome Colosseum R is a remake of MR Entertainment’s very first card game, simply titled Sainome Colosseum, and was developed after they received positive feedback about the original game and fan desires to see an expanded version of it. Thus, it’s best to think of Sainome Colosseum R as the complete, or enhanced, edition of the original title.

Sainome Colosseum R is being localized into English and published in the West by LionWing Publishing, a localization company whose focus is on bringing Japanese video games and tabletop games to the English market.
 

 

Video

INTRODUCTION VIDEO (click to enlarge)
Here is our introduction video explaining the game's story, characters, and gameplay.
 
TUTORIAL VIDEO (click to enlarge)
Here is our tutorial video explaining how to play the game.
 

 
 

Music

 

 
 

Images

SCREENSHOTS (click to enlarge)
CHARACTERS (click to enlarge)

 
 
CONCEPT ART (click to enlarge)

 

 
 

Logo

Full (click to enlarge)
 
 

Key Art

Full (click to enlarge)
Sorcery Tempest Key Art.jpg
 

 

About LionWing Publishing

SUMMARY
LionWing Publishing is an upstart localization studio focused on bringing Japanese video games and tabletop games to the West. We concentrate on localizing Japanese RPGs and visual novels as well as unique anime-themed board games from both independent design circles and big-brand studios across Japan.

MORE INFORMATION
Read more about the company on our website here.

 

 
 

Team

BRADLY HALESTORM
Founder & Director of Operations

CHRISTOPHER PULL
Lead Translation

REMA NEUFELD
Japanese Relations & Translation

BRANDON EVANS
Graphic Design

MITCH LINEHAM
Public Relations & Community Management

BEN KNAPP
QA Lead