Howdy, everyone! LionWing president Bradly Halestorm here, and today we bring to you a look at one of Sainome Colosseum R's ten playable characters, the Animated Armor/Puppeteer. We'll be taking an in-depth look at the character's lore and gameplay while exploring both her Normal Form and Awakened Form. So without any further ado, let's get to it!
This first section will be an overview of the fighter's backstory so that we can understand to the best of our ability her motivations for entering the fighting tournament that acts as the narrative backdrop to Sainome Colosseum R. To do that, though, we must first understand the game’s story premise. Below is a quick summary:
The kingdom's most celebrated warriors have come from far and wide to do combat in a grand tournament that will determine who is the fiercest of them all. Each has a personal reason for competing in the event, but there is a single thread that unites all of them: the desire to put their fighting skills on display in order to earn the right to be called champion.
As we can see here, fighters from all around the realm are gathering to compete in this gladiatorial contest. Each has been brought to the tournament for their own reasons but all have the goal of being the last warrior standing. There’s more to it than this story, however. The royals who have set up the tournament have promised its winner both riches and fame, which has undoubtedly played a significant factor in many of the contestant’s decisions to enter the event. Furthermore, there’s also a rumor circulating that the winner of the tournament may even be eligible to wed the kingdom’s princess, though no one can confirm the validity of such conjecture.
Now, let’s look at how today's character fits into all of this.
The following is taken directly from the localized text found in the character sheet included in the game box:
Mute, cumbersome, and stronger than a team of oxen, this terrifying suit of armor seems to have a mind of its own. Or does it? Listen closely, and you might just be able to make out a strange voice coming from inside the hulking mass of iron.
The Animated Armor/Puppeteer’s lore is less straightforward than previous characters. She’s intentionally left a little mysterious, particularly her armor form. The narrative clip above is designed in a way to leave players wondering just what is inside the suit of armor. This is a fun approach to building out the story behind this character, even if ultimately we know that the Puppeteer is who’s controlling the mass of iron.
What we particularly like about this bio, as short as it may be comparatively speaking, is the idea that there’s this giant, walking suit of arms being manipulated by this little Puppeteer girl...who also has some kind of weird doll that we can only assume is used in channeling herself into the armor or perhaps representing the armor itself. This character feels the most distinct from all the other characters as noticed in its uniquely mysterious setup.
Beginning with her Normal Form, we see that the Animated Armor only has one real skill to play around with, and that’s Iron Wall. Fortunately, if a character is going to have only one skill, Iron Wall is probably the one you want. As its description states, so long as the player is in Normal Form, they can only ever receive 1 damage from an attack. Iron Wall is a passive ability, which means it’s always in effect, so it essentially allows the player to really get a feel for their enemy’s play style before committing to one of their own. This is why Iron Wall is such a solid skill; it really lets the player watch what their opponent does without ever having to hurry into a strategy. That said, Iron Wall is nicely complemented by the Animated Armor’s awakening skill, Cast Off. Unlike some of the other characters in the game, the Animated Armor gets to decide when she’ll awaken, thus giving the player more control over the match a bit.
When the player does decide to awaken, they are treated to the one controlling the walking armor, the Puppeteer. Like her Normal Form, the Puppeteer does not have many skills. In fact, she has a single attack/defense skill and then her de-awakening ability. But, really, she doesn’t need any more than that due to how strong Doppelganger can be. This skill allows her to mimic that of any other Hero in the game. This makes her a formidable foe for literally every fighter in the game; by using their own abilities against them, she can dish out whatever punishment she takes—punishment that she likely mitigated thanks to Iron Wall when.
And then, of course, there’s Armorclad that like Cast Off allows the player to decide when they’ll drop back into Normal Form. One of this character’s best strategies is to spend an action to awaken and then immediately use Doppelganger. On the next turn, the player can use Doppelganger again and then use Armorclad in preparation for a strong defense against their opponent’s next attack thanks to the passive effects of Iron Wall. This essentially means that the only time to ever do any significant damage to her is on the turn after she awakens. This forces her opponents to focus their most lethal attacks into a single turn, one that she has ultimately dictated. As a result, the Animated Armor/Puppeteer is a great control class. In fact, she’s arguably the best in the game at that strategy. She’s not just about control though, as she can activate multiple pieces of equipment attached to her due to the double pips in both Forms.
And that'll wrap up this entry in our Character Spotlight series! Do be sure to check back in the coming weeks for the next mega-sized blog chronicling the lore and gameplay of our next character!
As always, if you have any questions or comments for us about the characters as we go along, don't hesitate to hit us up on Twitter, Instagram, Facebook, or in the comments section below.