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Ahoy, everyone! LionWing president Bradly Halestorm here, and today we are bringing you part 2 of the Pure-Hearted Swordsman/Demon Warrior's character spotlight in our Character Series that we will be running twice a week all the way until the launch of Sainome Colosseum R's Kickstarter campaign. In Part 1, we discussed the swordsman's lore, so today will be spent analyzing how he plays in combat by identifying his strengths and weaknesses as well as potential strategies for those looking to main him.
As mentioned in part 1, each character in Sainome Colosseum R has two Forms: a Normal Form, and an Awakened Form. Awakened Forms can only be triggered when certain conditions are met, but once they have been met, characters receive a boost in their skills, allowing them to dish out some serious punishment. We will be talking about both of these Forms in this post and will be showing off the Pure-Hearted Swordsman's Awakened Form, the Demon Warrior.
Let's get to it!
In terms of gameplay, what does the Pure-Hearted Swordsman/Demon Warrior bring to the table? Let’s first look at his Normal Form, the Pure-Hearted Swordsman, and what it has to offer.
His first skill, “Proficiency,” allows him to add +1 damage to any and all equipped weapons. This is one of the more powerful Normal Form skills in the game, making the Pure-Hearted Swordsman pretty savage right out of the gates. To offset this, however, he can only awaken once he’s down to 3 HP by using the skill “Heritage". By the time that players are down to 3 HP, though, it's already pretty late in the game. Thus, folks will have to strategically use and rely upon weapons specifically to do the majority of their damage when playing the Swordsman/Demon Warrior, simply due to spending the bulk of their time in the character's Normal Form, the Swordsman.
But, once he does transform, he becomes a proper beast. No longer the Pure-Hearted Swordsman, the Demon Warrior gets an enhanced version of Proficiency through the skill “Arm of the Demon”. This skill grants +2 damage to equipped weapons (up from the +1 of Proficiency), and could theoretically defeat an opponent in five attacks, if they’re at full health, and in less turns if they’ve already been beaten down some.
Then there’s “Infernal Choice”. As if the Demon Warrior wasn’t powerful enough already, he now gets to roll two dice on his attack and choose either of the results. This allows for a strategy that is less luck-dependent, due to being able to socket specific pieces of gear into the Warrior's equipment slots and thus increasing the chances of being able to activate those smartly-chosen pieces of gear. Ensuring that said gear is a bunch of weapons—so that the player gets the damage bonus from Arm of the Demon—makes for a crazy one-two punch.
And then there’s the skill “Star Breaker”. Star Breaker states that, before rolling the die during an Attack action, players declare a value of 2-5 for the star attachment slot. Why is this such a powerful skill, exactly? Well, to explain that, one has to know, in the case of multiple matching slots, that ALL cards of that slot-type are used in the attack. You see, all Sainome Cards—which consist of weapon cards, item cards, spell cards, and counterattack cards—have at least one attachment symbol (which is a dice-icon with a specific pip represented on it) located at the top, bottom, right, and/or left side of the card. This attachment symbol on the Sainome Card must match an attachment symbol of the same pip on the Character Card. If a character has the same pip attachment symbol on two or more sides, when the die result is the same as those pip icons, all Sainome Cards attached to the character that have that matching pip symbol are activated at the same time.
So, in now knowing that, one can clearly see that Star Breaker allows players to essentially slot multiple items, spells, or gear with the same attachment symbol so that the Demon Warrior can activate all attachment slots of a certain die result. This, when combined with either Arm of the Demon or Infernal Choice, can one-shot an opponent if they’re HP is low enough and the player controlling the Demon Warrior had the right Sainome Cards equipped.
Needless to say, the Pure-Hearted Swordsman/Demon Warrior is a scary, scary dude to face off against. His skills are super strong, and when played well in conjunction with good Sainome Cards, he can steamroll opponents. However, he can only get this opportunity once his health is super low and he’s awakened. While his Normal Form is strong, it's his Awakened Form that can wreck people. The best strategy when playing against the Pure-Hearted Swordsman/Demon Warrior? Have someone with high burst damage that can take him down quickly, especially once he’s at or below 3 HP. If he is given room to breathe after he’s awakened upon hitting 3 health, the game can quickly and dramatically swing in his favor.
And that wraps up our first full entry in this Character Series! You can check out an exclusive abridged version of this article's content, which highlights simply the character's skills with a nice side-by-side graphic, over at sainomecolosseumr.com, or by going here!
That said, be sure to check back on Monday for part 1 of the next character, the Kind Priestess, where we'll discuss their backstory, and then again next Thursday for part 2 of that character's entry, where we'll do exactly what we did today: discuss all things strategy.
Like last time, if you have any questions or comments for us about the characters as we go along, don't hesitate to hit us up on Twitter, Instagram, Facebook, or in the comments section here.
Until next time, Lions!